Dunnet revisited
Dec. 5th, 2016 06:25 pmA throwaway remark about King's Quest led to a general conversation about text adventures and, eventually, the amusing sight of a Millennial struggling to get to grips with the impossibly basic interface of Dunnet.
The take and drop commands took a while to figure out, as did navigation — largely because Dunnet does not repeat descriptions of locations unless you deliberately look around. Attempting to use one object with another also resulted in a certain amount of confusion, when the message "You must supply an indirect object." was initially assumed to be a Lisp error.
Eventually they got as far as reading the paper but gave up when asked to ftp to a remote location. Entering the die command, they discovered they'd got 0 points out of a possible 90...
The take and drop commands took a while to figure out, as did navigation — largely because Dunnet does not repeat descriptions of locations unless you deliberately look around. Attempting to use one object with another also resulted in a certain amount of confusion, when the message "You must supply an indirect object." was initially assumed to be a Lisp error.
Eventually they got as far as reading the paper but gave up when asked to ftp to a remote location. Entering the die command, they discovered they'd got 0 points out of a possible 90...