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In other recent comic book news, I've finally got around to reading A Game of You. I know, I know, I should have read it years ago, but what with time being finite and all, it's taken me a while to get round to it. Anyway, enough rambling already, let's get down to brass tacks with an outline of the plot and couple of thoughts on story in general.

Following the events of A Doll's House, Barbie has split from Ken and moved from Florida to an apartment block in New York. One day, she's drifting around the city in a directionless, dreamless way, when she encounters a imaginary dream creature called Martin Tenbones who give her a gem called the porpentine and tells her that she must return to her skerry, her part of the Dreaming to fight an enemy called the Cuckoo who has taken control. Thanks to the porpentine Barbie is finally able to dream again and, aided by a group of anthropomorphic animals, she confronts the Cuckoo.

It's a nice story, even though Morpheus doesn't actually feature particularly prominently. Instead, most of the action focuses on the human characters, what happens when they lose hope and lose the ability to dream, and how they recover it. There are also definite hints of Narnia what with the talking animals, the demon intruders, and the way that everything is resolved in a way that allows the characters to grow and move on.

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August 2018

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